By working on this project we would like to guide our students who will be new generations of us to use technology into their education time. As we are in a digital Age our first must is to teach them how to live with technology. We would like to carry out some activities to give a change to our students be more digital.
Aims: *The aim is to arouse curiosity and desire to learn. Knowledge is cool, and knowledge should be fun. *Share technology integrated lessons into the education. *Show students that we're part of one European community and to find new friends *Increase students’ motivation for studying English and give them real opportunity to communicate *Use Internet and modern technologies in teaching English and to cooperate with European partners in eTwinning *Develop students’ digital skills.
Process: ebruary 2019 - Declare the project to the students. - Prepare a website for the project. (weebly) - Open a Facebook group - Introduce the schools and make students introduce themselves (Padlet, Prezi) (each partner will introduce the partners school, city - Learn where partners’ live and talk about their places (Zeemap) - Have a project beginning webinar. March 2019 - Organise a logo competition select the best mascot by election. - First Task to do: working on a mindmap tools. Each intenational team will create a mindmid for a lesson they will select. - a collaborative mind map will be created by means of all partners on a selected topic. April 2019 - working on a word cloud. -creating a collaborative poem on digital kids. May 2019 - students will create their avatars and let them speak on digital learning. - a story will be written on digital kids/age. - Prepare an e-book of the project - Organise project end webinar.
Expected Outcomes: 1. Establish lasting relationships between students and schools. 2. Learn about other cultures and "special things" from other countries 3. Practice in using ICT tools 4. Learn foreign languages 5. Enlarge the effects of twinning to the area. 6.Create digital materials for lessons. 7. E-book 8. Final Product